L.O.S Farms
System · Thu, Oct 8, 2026 5:39 PM · “Updated guide”

Changes compared with the version before it. Added Removed

## Animals
Added: Animals are placed once and harvested again and again: milk a cow, collect wool from a sheep, and so on. Each harvest pays coins, and earns toward the animal's mastery stars (see [[Farming Basics]]).
Added:
Added: ## Housing buildings
Added:
Added: Housing buildings hold many animals or trees and harvest them all at once:
Added:
Added: - **Chicken Coop, Dairy Farm, Horse Stable**: house animals. You can move animals in and out, for example from a Horse Stable to a Breeding Paddock.
Added: - **Orchards** hold trees. Harvesting an orchard pays for every tree in it, with tree mastery, and can find a **Mystery Seedling**: the more trees it holds, the better the odds. Trees can also be moved from an orchard into another garden, like the Bonsai Garden.
Added: - **Bloom Gardens** hold flowers, and harvesting one can find the **Mystery Bulb** of one of your blooms.
Added: - **Nurseries and the Aviary** grow baby animals and birds.
Added:
Added: Buying an animal or tree **straight into** a building costs the normal Market price.
Added:
Added: Many buildings are built in stages from parts (nails, bricks, boards and so on). When every part is in, a building with a final form (an Orchard becomes a Super Orchard, for example) stays finished. Moving an upgraded building keeps its stage and parts. Short of parts? Ask your neighbors: see [[Neighbors & Social Features]].
Added:
Added: ## Breeding
Added:
Added: - **Pig Pen** and **Sheep Pen** only take breeding animals: boars and sows, rams and ewes. Put a regular pig or sheep in and the game tells you why it can't go in.
Added: - **Turtle Pen**: any two turtles can breed. Collect the turtles a collection asks for, then trade them in from the pen's **Collections** tab for a special turtle.
Added: - **Love Potions** speed breeding up. The **Ask** button in the breeding window asks your neighbors for some, and one arrives in your Gift Box right away (once every 4 hours).
Added: - Selling an animal from a breeding pen pays its coins.
Added:
Added: ## Horse Stables
Added:
Added: Horse Stables hold horses and level up. Nails, bricks, and other parts you give a stable go to its **Expand** tab, toward the next level. Stables with several horses deal a new order board for each one as they level up (see [[Crafting & Workshops]]).
Added:
Added: ## Feline Evolution
Added:
Added: Open an animal crate to get a baby cat. Feed it and it grows into one of two new cats, all the way to an elder cat, which comes with a new crate. Feed can be bought, and growing can be finished early with Farm Cash. Moving a cat to storage resets its feeding progress, as the game warns. Harvesting an evo cat gives its feed.
Added:
Added: ## Growing contests
Added:
Added: From level 15, the **Prized Pig**, **Dream Unicorn**, and **Social Sheep** contests are open.
Added:
Added: 1. Buy a contest animal from its contest building and place it.
Added: 2. Feed it its chow. It grows stage by stage, and some animals turn into a whole new animal (a pig can turn out good, bad, ugly, plump, or the town sheriff).
Added: 3. It stops growing at its last stage, after 100 chow, or a week after you bought it. Then **weigh it in**: the more it ate and the sooner it finished, the bigger the prize (coins, XP, and chow back at the top tiers).
Added:
Added: Chow comes from your Gift Box, or you can buy it with Farm Cash while feeding. Extra contest slots cost 25 Farm Cash. Animals are grown on your own; partners aren't available.
Added:
Added: ## Doghouses
Added:
Added: Doghouses expand with treats and parts. Once one is fully expanded, **Fetch** spends 10 to 25 leftover dog treats, and your dog digs up an item. More treats find rarer items.
Added:
Added: ## Money makers
Added:
Added: The **Cash Cow**, **Money Tree**, **Money Bush**, and **Money Plant** can be harvested once a day for Farm Cash, up to three times their price over a year, like the original.
Added:
Added: ## Tree Club and Horse Club
Added:
Added: Subscribe with Farm Cash:
Added:
Added: | Club | 1 month | 3 months | 6 months | 12 months |
Added: |---|---|---|---|---|
Added: | Tree Club | 20 | | 90 | 135 |
Added: | Horse Club | 80 | 150 | 250 | 300 |
Added:
Added: You get **4 credits a month**. Each credit is one tree (Tree Club) or one horse or pony (Horse Club) of your choice, delivered to your Gift Box. Every new month adds 4 more credits plus a bonus tree or glass horse, the next time you log in. At the end, your club renews for the same length if you have the Farm Cash. You can cancel any time and keep what you've redeemed.
Removed: Animals can be placed on your farm and harvested once they are ready — milking a cow, collecting wool from a sheep, and so on. Each harvest pays coins.
Added: ## More special buildings
Removed: ## Buildings
Added: - **Migration Pond**: catch birds for rewards. **Ask for Feed** brings one feed per ask (every few hours, up to what the pond holds).
Added: - **Gopher Garden**: its rewards are saved like everything else.
Added: - **Storage Cellar**: ask friends for **shovels**; each ask gives you one, and the neighbors you pick can send more.
Added: - **Hot Air Balloon** (free mystery balloon): every 5 scissors you add opens a prize, three prizes in all. Ask friends for scissors, or use Complete Now (2 Farm Cash for each missing scissors). It lasts 3 days after you place it.
Added: - **Mystery Boxes** open and give you a prize.
Added: - **The combine chassis**: add the last Vehicle Part and it becomes the All-Purpose Tractor.
Removed: Buildings can store animals, trees, or items, and many have special uses:
Added: Browse every animal and building in the [Game Catalog](/wiki/catalog/animal). Crafting buildings have their own page: [[Crafting & Workshops]].
Removed: - **Chicken Coop, Dairy Farm, Horse Stable** — house animals and let you collect from them all at once
Removed: - **Orchard** — holds trees for combined harvesting
Removed: - **Crafting buildings** (Winery, Bakery, Spa) — turn harvested crops into crafted goods
Removed: - **Storage buildings** — keep items off your farm without losing them
Removed: Many buildings are built in stages from parts that you collect or receive as gifts. Browse every animal and building in the [Game Catalog](/wiki/catalog/animal).
How this version looked

Animals

Animals are placed once and harvested again and again: milk a cow, collect wool from a sheep, and so on. Each harvest pays coins, and earns toward the animal's mastery stars (see Farming Basics).

Housing buildings

Housing buildings hold many animals or trees and harvest them all at once:

  • Chicken Coop, Dairy Farm, Horse Stable: house animals. You can move animals in and out, for example from a Horse Stable to a Breeding Paddock.
  • Orchards hold trees. Harvesting an orchard pays for every tree in it, with tree mastery, and can find a Mystery Seedling: the more trees it holds, the better the odds. Trees can also be moved from an orchard into another garden, like the Bonsai Garden.
  • Bloom Gardens hold flowers, and harvesting one can find the Mystery Bulb of one of your blooms.
  • Nurseries and the Aviary grow baby animals and birds.

Buying an animal or tree straight into a building costs the normal Market price.

Many buildings are built in stages from parts (nails, bricks, boards and so on). When every part is in, a building with a final form (an Orchard becomes a Super Orchard, for example) stays finished. Moving an upgraded building keeps its stage and parts. Short of parts? Ask your neighbors: see Neighbors & Social Features.

Breeding

  • Pig Pen and Sheep Pen only take breeding animals: boars and sows, rams and ewes. Put a regular pig or sheep in and the game tells you why it can't go in.
  • Turtle Pen: any two turtles can breed. Collect the turtles a collection asks for, then trade them in from the pen's Collections tab for a special turtle.
  • Love Potions speed breeding up. The Ask button in the breeding window asks your neighbors for some, and one arrives in your Gift Box right away (once every 4 hours).
  • Selling an animal from a breeding pen pays its coins.

Horse Stables

Horse Stables hold horses and level up. Nails, bricks, and other parts you give a stable go to its Expand tab, toward the next level. Stables with several horses deal a new order board for each one as they level up (see Crafting & Workshops).

Feline Evolution

Open an animal crate to get a baby cat. Feed it and it grows into one of two new cats, all the way to an elder cat, which comes with a new crate. Feed can be bought, and growing can be finished early with Farm Cash. Moving a cat to storage resets its feeding progress, as the game warns. Harvesting an evo cat gives its feed.

Growing contests

From level 15, the Prized Pig, Dream Unicorn, and Social Sheep contests are open.

  1. Buy a contest animal from its contest building and place it.
  2. Feed it its chow. It grows stage by stage, and some animals turn into a whole new animal (a pig can turn out good, bad, ugly, plump, or the town sheriff).
  3. It stops growing at its last stage, after 100 chow, or a week after you bought it. Then weigh it in: the more it ate and the sooner it finished, the bigger the prize (coins, XP, and chow back at the top tiers).

Chow comes from your Gift Box, or you can buy it with Farm Cash while feeding. Extra contest slots cost 25 Farm Cash. Animals are grown on your own; partners aren't available.

Doghouses

Doghouses expand with treats and parts. Once one is fully expanded, Fetch spends 10 to 25 leftover dog treats, and your dog digs up an item. More treats find rarer items.

Money makers

The Cash Cow, Money Tree, Money Bush, and Money Plant can be harvested once a day for Farm Cash, up to three times their price over a year, like the original.

Tree Club and Horse Club

Subscribe with Farm Cash:

Club 1 month 3 months 6 months 12 months
Tree Club 20 90 135
Horse Club 80 150 250 300

You get 4 credits a month. Each credit is one tree (Tree Club) or one horse or pony (Horse Club) of your choice, delivered to your Gift Box. Every new month adds 4 more credits plus a bonus tree or glass horse, the next time you log in. At the end, your club renews for the same length if you have the Farm Cash. You can cancel any time and keep what you've redeemed.

More special buildings

  • Migration Pond: catch birds for rewards. Ask for Feed brings one feed per ask (every few hours, up to what the pond holds).
  • Gopher Garden: its rewards are saved like everything else.
  • Storage Cellar: ask friends for shovels; each ask gives you one, and the neighbors you pick can send more.
  • Hot Air Balloon (free mystery balloon): every 5 scissors you add opens a prize, three prizes in all. Ask friends for scissors, or use Complete Now (2 Farm Cash for each missing scissors). It lasts 3 days after you place it.
  • Mystery Boxes open and give you a prize.
  • The combine chassis: add the last Vehicle Part and it becomes the All-Purpose Tractor.

Browse every animal and building in the Game Catalog. Crafting buildings have their own page: Crafting & Workshops.